What will YOU do?
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BASELINE ENGINE

.// NEXT GENERATION TEXT BASED GAME ENGINE [OPEN SOURCE]
SYSTEM: ONLINE
MODE: INTERACTIVE
AI: ENABLED
BUILD: DEVELOPMENT
What is Baseline Engine?
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Baseline Engine is my experiment in merging old-school text adventures with modern AI. It's still under heavy development, but the core idea is simple: you type naturally, and the engine figures out what you mean.
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Instead of strict commands, you can just say things like "take a closer look at that strange rock". The engine uses LLM-powered intent detection to map your input to the right action.
AI Intent Recognition:
Works with local or remote models like Ollama, Gemini, OpenAI or your own endpoints.
Visual Story Editor:
Build complex branching stories without writing JSON manually.
Correction System:
Fix misunderstood commands and teach the AI how it should behave.
Plugin Architecture:
Extend or override engine behaviour however you like.
Retro Terminal UI:
A full CRT-inspired interface wrapped as a PWA.
[ START NOW ]
Explore available stories and test the engine
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Open Source & Community
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The engine is fully open source and completely modular. You can extend mechanics, add new AI providers, modify the UI or build your own subsystems without touching the core.
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This project is still evolving, and I welcome anyone who wants to contribute, test, or experiment.
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Create Your Own Stories
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The integrated Map Editor lets you design interactive stories visually. Rooms, connections, intents, conditions, and story states can all be created directly in the editor.
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Once you're done, you can test your story instantly inside the engine. No manual JSON editing required.
Publishing Feature
New! The Map Editor now allows you to publish your stories directly to the website. Create, test, and share your adventures with the community without leaving the editor interface.